Additionally, moving unmounted will cause Cassia to gradually gain 30 armor over three seconds. Complimenting these changes is the added functionality of avoidance remaining active while Fend is channeled.Īvoidance, Cassia’s trait, has had its duration increased by. However, the cooldown and Mana cost have both been increased. The damage has been reduced by a small amount while the range has been increased. However, the mana cost has been reduced, and it can now hold two charges instead of one.Ī single change hits Cassia’s W, reducing the mana from 70 to 50, which is a decent buff.Ĭassia’s E has a solid amount of changes, almost all of which are nerfs to the abilities. The damage has been reduced while the Cooldown has been increased, making it do less damage and be usable less frequently. 75 to 1.Ĭassia’s Q has been changed in ways that may or may not make it a bit stronger, depending on the situation. Her weapon period has also been increased from. Additionally, her health regeneration has been sliced, going from 3.83 to 3.15.īasic Attacks are being targeted as well, with her range being modestly increased while her damage and attack speed have both been lowered. Expect the following changes:Ĭassia’s Health has been reduced heavily from 1840 to 1510. VGGiG67yFDīeginning with Cassia, we have a solid number of changes, as well as the addition of new talents to help diversify builds. One of the main changes that Blizzard is trying to enact with these alterations is avoiding letting any single hero being “too sharp in their designs.” In their notes, the developers discuss the wealth of ways that their design philosophies have changed over the years of balancing and furthering the gameplay of Heroes of the Storm. These changes are rather extensive for the most part and will radically change the way that these two heroes fit into a team composition. Blizzard’s latest set of changes to their MOBA title Heroes of the Storm comes with a heavy refocusing on the design of both Cassia and Tracer.
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